Contribute document to us and get paid!
We are very glad that there are more and more peoples using DragonBones every day and we are never stop trying to enrich DragonBones' materials, but our capability is very limited, so we need your help and it is a paid job!
We will pledge 30% of our total received donation (still growing) as a reward pool to support the program. Everyone is allowed to contribute document to us without amount limitation. We will verify each submitted document and give qualified document's sender $5~$50 (based on the quality) Amazon gift card as reward until our reward pool is out of money.
Feel free to donate to increase the reward pool!
What kind of document do we need?
First of all, it must be created yourself. Second, it must be English or Chinese.
There are several DragonBones features below, you can choose any one of them and write an instructions based on it. For each features, there is an outline you can refer. Besides a document, if there is a demo or a video attached, there will be a great plus.
Please choose a features below:
Multiple Resolution Solution
- Why multi-resolution is needed? What is the use case.
- How to use DragonBones handle Multiple Resolution with png assets and swf assets.
- Related API introduction
Animation Blending, Easing and Time Based Animation
- What is Animation Blending and Easing? Why we need it? In what use case, we need it, in what use case we don’t need it.
- How to use DragonBones implement these features. (Design in Flash Pro, adjust in DragonBones DesignPanel and edit in code)
- Related API introduction
Skeleton Reuse and Animation Reuse
- Why multi-resolution is needed? What is the use case.
- How to implement it in DesignPanel, and how to implement it in code.
- Related API introduction
Color/Alpha Transform Animation
- Why Color/Alpha Transform is needed? What is the use case.
- How to implement it in FlashPro, and how to implement it in code.
- Related API introduction
External Texture Atlas
- Why External Texture Atlas support is needed? What is the use case.
- A instruction about how to do it (designpanel export, external tool generate texture atlas, use the texture atlas in game.)
- Related API introduction
Multiple Resolution Solution
- Why multi-resolution is needed? What is the use case.
- How to use DragonBones handle Multiple Resolution with png assets and swf assets.
- Related API introduction
Dynamic Texture Switching and Nesting Skeleton
- Why Dynamic Texture Switching and Nesting Skeleton is needed? What is the use case.
- How to implement it in FlashPro, and how to implement it in code.
- Some tips. Something you need to notice. Frequently faced issue.
- Related API introduction
Timeline Event
- Why Timeline Event is needed? What is the use case.
- How to implement it in FlashPro, and how to implement it in code.
- Some tips. Something you need to notice. Frequently faced issue.
- Related API introduction
Animation Mixing
- What is Animation Mixing? Why we need it? What is the use case.
- How to implement it in FlashPro, and how to implement it in code.(including both layer and group)
- Related API introduction
How to submit a document?
1. Register an account in AwayEffect.com. 2. Join DragonBones Document Group. 3. Create a topic in the group and submit your document.
To receive reward, please use a valid email register your AwayEffect account. We will get in touch with you through the email after we verified your document. Then we will send a Amazon gift card number to you.
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Thanks
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thank bro