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I need high quality earth texture
I need high quality earth texture, anyone could help me?
Thanks a lot.
Need this wind effect by sparticle.
You can refer to the attach picture.
fire rain. Volcano eruption. Shining particles on red background.
Attached picture.
Swift (The new language for iOS development) version of flappy bird
How to create waterfall in Sparticle?
Please refer to attached picture.
Hello Im very new to this so I don't even know what this process is called exactly. Im posting image of flappy bird here in which it consist all the objects day, night, birds, font etc. Please refer to attach picture.
So how to use them in 2D game? this is just example i have used. How to manipulate different objects at different coordinates ? Thanks.
Does anyone have any idea why I cannot edit a certain mp3 file? Trimming it in FL Studio's playlist then exporting it does not work. Trimming it in Edison doesn't work. Trimming it in Audacity doesn't work. It is not set to read only, and I know I have sufficient privileges to edit it. I am exporting it as it's own separate file, with it's own name, in it's own folder. Yet it still reverts itself to before I trimmed it in whatever program.
Could it possibly be corrupted in some way?
Do you ever mix your channels using different mic's from the production sound?
Like for example: there is a line saying "Hey whats that" and it is recorded on both a boom and lav into the same recorder, do you ever mix both of these channels together or only use one of them?
Hi I would like to know where to start if I wanna make a pseudo tibia game? PS. is league of legends a 2.5D or 3D? or just 2D? Besides can I construct lika pseudo lol client game with the only intention of constructing my own custom champs? Kind of like what I want to do to tibia, but with lol basically add my flavour into it.
I new to game development with Unity and my first project is a slot car racer. For a realistic slot car-like-driving experience, I first build a track with a channel in the track and a pin on the car. This kind of works, but it does not look like a slot car, its more like a car with a pin and sometimes the physics just go crazy and kick me out of the channel.
I next tried making a spline with a simple game object following the track. I attached my car to my "follower" with a fixed joint. This didn't work so well: My car was tumbling and pulled sideway but I never archived that my car gets pulled down the track.
How should I be approaching this? I'd like the car to accelerate and decelerate quickly, with that acceleration and deceleration controllable by the user.