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Tips: you can use Sparticle for uploading away3D effects.

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Tips: The ActionScript editor is supporting Away3D, Starling, Dragonbones and Flex frameworks.

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strmnati

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2015-02-11

Hi Liao, do you share the source code of the sparticle editor?

Liao Cheng

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2014-07-22

v1.0.5 7/22/2014 Optimize ExportToPNG

Liao Cheng

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2014-07-17

v1.0.4 7/17/2014 1.Export to PNG feature 2.Some bug fix

Liao Cheng

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2014-05-21

@Ivignals it should be able to work with the latest Dev branch on Away3D: https://github.com/away3d/away3d-core-fp11/tree/dev See my latest commit: https://github.com/away3d/away3d-core-fp11/commit/17ffdb218bf679a4cbfc089143fda8a5c64a6ba0

lvignals

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2014-05-21

LoadAsset example not working with 4.1.4 or with the latest Master or Dev branches of 4.1.x (I have the class paths setup to the away3d src and parser src but I get some errors and same thing when using the minimalist sample files that comes with the parser names test.as) Here is the errors output from a compile: \parser\src\away3d\loaders\parsers\particleSubParsers\nodes\ParticleUVNodeSubParser.as(33): col: 47 Error: Access of possibly undefined property UV_CYCLE through a reference with static type Class. _cycleValue = new valueCls(ParticleUVNode.UV_CYCLE); ^ \parser\src\away3d\loaders\parsers\particleSubParsers\nodes\ParticleUVNodeSubParser.as(47): col: 48 Error: Access of possibly undefined property UV_SCALE through a reference with static type Class. _scaleValue = new valueCls(ParticleUVNode.UV_SCALE); ^ \parser\src\away3d\loaders\parsers\particleSubParsers\nodes\ParticleUVNodeSubParser.as(69): col: 130 Error: Incorrect number of arguments. Expected no more than 4. _particleAnimationNode = new ParticleUVNode(ParticlePropertiesMode.GLOBAL, _cycleValue.setter.generateOneValue(), 1, _axis, _formula); ^ \parser\src\away3d\loaders\parsers\particleSubParsers\nodes\ParticleUVNodeSubParser.as(71): col: 166 Error: Incorrect number of arguments. Expected no more than 4. _particleAnimationNode = new ParticleUVNode(ParticlePropertiesMode.GLOBAL, _cycleValue.setter.generateOneValue(), _scaleValue.setter.generateOneValue(), _axis, _formula); ^ \parser\src\away3d\loaders\parsers\particleSubParsers\nodes\ParticleUVNodeSubParser.as(74): col: 136 Error: Incorrect number of arguments. Expected no more than 4. _particleAnimationNode = new ParticleUVNode(ParticlePropertiesMode.LOCAL_STATIC, _cycleValue.setter.generateOneValue(), 2, _axis, _formula); ^ \parser\src\away3d\loaders\parsers\particleSubParsers\nodes\ParticleUVNodeSubParser.as(83): col: 136 Error: Incorrect number of arguments. Expected no more than 4. _particleAnimationNode = new ParticleUVNode(ParticlePropertiesMode.LOCAL_STATIC, _cycleValue.setter.generateOneValue(), 1, _axis, _formula); ^ \parser\src\away3d\loaders\parsers\particleSubParsers\nodes\ParticleUVNodeSubParser.as(85): col: 172 Error: Incorrect number of arguments. Expected no more than 4. _particleAnimationNode = new ParticleUVNode(ParticlePropertiesMode.LOCAL_STATIC, _cycleValue.setter.generateOneValue(), _scaleValue.setter.generateOneValue(), _axis, _formula); ^ \parser\src\away3d\loaders\parsers\particleSubParsers\nodes\ParticleUVNodeSubParser.as(88): col: 136 Error: Incorrect number of arguments. Expected no more than 4. _particleAnimationNode = new ParticleUVNode(ParticlePropertiesMode.LOCAL_STATIC, _cycleValue.setter.generateOneValue(), 2, _axis, _formula); ^ Build halted with errors (fcsh). (fcsh) Done(1)

Liao Cheng

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2014-04-30

v1.0.3 4/30/2014 1.Update to latest Flex 12 2.Add UV behavior 3.Allow to arrange animations

ZW L

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2014-03-31

@Liao Cheng Where I can get the old version of Particle?

ZW L

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2014-03-31

Where I can get the old version of Particle? @Liao Cheng

Liao Cheng

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2014-02-19

v1.0.2 2/19/2014 hot fix for billboard node

Liao Cheng

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2014-01-22

v1.0.1 1/22/2014 add experimental extension effects: heat and phantom

Liao Cheng

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2013-12-31

v1.0.0 12/31/2013 1.add lua code function 2.improve upload experience

Liao Cheng

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2013-10-29

v0.9.9 10/29/2013
performance hot fix

bodja

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2013-09-30
Liao Cheng

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2013-09-30

@bodja Hello
effecthub.com is designed as a gaming asset center. So it's not only for Away assets, but also for all other gaming assets. However, effecthub.com focuses more on Away and Flash now.
Sparticle is a tool based on Away. It will serve Away forever! We renamed it just because we want a more awesome name.

We don't have a plan to support asset trading in the short term. All the things we have done is to provide a asset-sharing community for free. If the community has the requirement for trading in the future, we'll implement it.

I have no idea about the AWD problem. AwayBuilder and Sparticle use the same AWD parser to load AWD files. If you load the AWD files into your own project, is the result the same with AwayBuilder or Sparticle? Or could please you send the AWD file to me so that I can test it? My email is liaocheng210@126.com ;)

About you last request: I designed Sparticle for creating particle effect, so almost all the functions in Sparticle are designed to create more awesome effect in easier way. So I don't have the intention to support playing model animation in Sparticle. I think it makes much sense to let a scene editor like AwayBuilder to position model/particle and play them.
If you want to show an awesome 3D scene, I think you can build a simple project with your model/particles/animations and even add some logic controlling like this demo: http://game.infogroupindia.com/away3d/particle/d4/. And then upload to effecthub.com. Another way is to use our online as3 editor to create the simple project. However, this editor has not been completed yet, we are trying to add more functions to ease the process.

@Liao Cheng

I watch your resource and glad of your development.
When there are sections on models and animation, I was hoping that you can use Sparticle for this.

I was wrong about the incorrect display AWD in Sparticle.
The problem was in AwayBuilder , he incorrectly saves the settings materials in its format :(
I've run out of solutions , how can I create models with multi materials.
And they use EvmMapMethod FogMethod Fresnel and others.
And add them to this resource , that would look nice.

I sent you the e-files with the model, perhaps you would like to see this problem in more detail.
Thank you.

Liao Cheng

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2013-09-30
bodja

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2013-09-30

@
Liao Cheng@
Hello.
I have a few questions for You.
AwayEffect.com renamed EffectHub.com , AwayEffect.iar renamed Sparticle.iar , what are the reasons?
You are moving away from Away?
Where can I read about the direction of the development of your resource?

There will be opportunities to display and sell models for Away3D , as does the Unity Asset Store ?

There is a problem with Sparticle, and I don't know how to solve it.
When loading AWD scene , the source of light affects equally to all materials of the model and does not respond to individual preferences materials. Because of this, the models look very bad and very different from the display in AwayBuilder.
Use of other formats models is in Sparticle there is no possibility to adjust light and materials as it makes AwayBuilder.
I would be grateful if You could find an opportunity to fix this or tell how to fix it.
Yet please add animation playback AWD models , as it makes Prefab 3D.
Then Sparticle will be more useful , complete and complement AwayBuilder beautiful trail particles. And will be able to add and display on your website not only партиклы, but beautiful models and animation together with trail particles.
Thank you.
PS I'm sorry, if my words are wrong or hurt, I have very bad English.

@bodja Hello
effecthub.com is designed as a gaming asset center. So it's not only for Away assets, but also for all other gaming assets. However, effecthub.com focuses more on Away and Flash now.
Sparticle is a tool based on Away. It will serve Away forever! We renamed it just because we want a more awesome name.

We don't have a plan to support asset trading in the short term. All the things we have done is to provide a asset-sharing community for free. If the community has the requirement for trading in the future, we'll implement it.

I have no idea about the AWD problem. AwayBuilder and Sparticle use the same AWD parser to load AWD files. If you load the AWD files into your own project, is the result the same with AwayBuilder or Sparticle? Or could please you send the AWD file to me so that I can test it? My email is liaocheng210@126.com ;)

About you last request: I designed Sparticle for creating particle effect, so almost all the functions in Sparticle are designed to create more awesome effect in easier way. So I don't have the intention to support playing model animation in Sparticle. I think it makes much sense to let a scene editor like AwayBuilder to position model/particle and play them.
If you want to show an awesome 3D scene, I think you can build a simple project with your model/particles/animations and even add some logic controlling like this demo: http://game.infogroupindia.com/away3d/particle/d4/. And then upload to effecthub.com. Another way is to use our online as3 editor to create the simple project. However, this editor has not been completed yet, we are trying to add more functions to ease the process.

bodja

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2013-09-30
Liao Cheng

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2013-09-29

v0.9.8 9/29/2013
1.Give the editor an awesome name: sparticle
2.Support to Load backgound file(.amf)
3.Auto scale the size of non-pow-of-2 textures into pow-of-2
4.Fix an bug of initialization
5.Fix diaplay of News Feed

@
Liao Cheng@
Hello.
I have a few questions for You.
AwayEffect.com renamed EffectHub.com , AwayEffect.iar renamed Sparticle.iar , what are the reasons?
You are moving away from Away?
Where can I read about the direction of the development of your resource?

There will be opportunities to display and sell models for Away3D , as does the Unity Asset Store ?

There is a problem with Sparticle, and I don't know how to solve it.
When loading AWD scene , the source of light affects equally to all materials of the model and does not respond to individual preferences materials. Because of this, the models look very bad and very different from the display in AwayBuilder.
Use of other formats models is in Sparticle there is no possibility to adjust light and materials as it makes AwayBuilder.
I would be grateful if You could find an opportunity to fix this or tell how to fix it.
Yet please add animation playback AWD models , as it makes Prefab 3D.
Then Sparticle will be more useful , complete and complement AwayBuilder beautiful trail particles. And will be able to add and display on your website not only партиклы, but beautiful models and animation together with trail particles.
Thank you.
PS I'm sorry, if my words are wrong or hurt, I have very bad English.

bodja

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2013-09-30
Liao Cheng

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2013-07-12

v0.9.2 6/18/2013
1.Add import background model feature.
2.Allow upload background config.
3.Add isometric proprty to ThreeDComposite.
4.Fix scale problem in follow node.

@
Liao Cheng


Здравствуйте.
У меня есть несколько вопросов к Вам.
AwayEffect.com переименован EffectHub.com , AwayEffect.iar переименован Sparticle.iar , каковы причины?
Вы отдаляетесь от Away?
Где я могу прочитать про направление развития вашего ресурса?

Будет существовать возможность демонстрировать и продавать модели для Away3D , как это делает Unity Asset Store ?

Есть проблема с Sparticle, и я незнаю как ее решить.
При загрузке AWD сцены , источник света влияет одинаково на все материалы модели и не реагирует на индивидуальные настроки материалов. Из за этого модели выглядят очено плохо и сильно отличаются от отображения в AwayBuilder.
Пользы от других форматов моделей нет, так как в Sparticle нет возможности настроить свет и материалы как это делает AwayBuilder.
Я буду благодарен , если Вы найдете возможность исправить это или сказать как это можно исправить.
Еще прошу добавить проигрывание анимации AWD моделей , как это делает Prefab 3D.
Тогда Sparticle будет более полезным , завершенным и дополнять AwayBuilder красивыми партиклами. И будет возможность добавлять и демонстрировать на вашем ресурсе не только партиклы, но и красивые модели и анимации вместе с партиклами.
Спасибо.
PS Прошу меня извинить, если мои слова звучат неправильно или обидно, у меня очень плохой английский.

Liao Cheng

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2013-09-29

v0.9.8 9/29/2013
1.Give the editor an awesome name: sparticle
2.Support to Load backgound file(.amf)
3.Auto scale the size of non-pow-of-2 textures into pow-of-2
4.Fix an bug of initialization
5.Fix diaplay of News Feed

Liao Cheng

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2013-08-11

v0.9.7 8/11/2013
1.Add atf texture support
2.Fix some bugs

Liao Cheng

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2013-07-30

v0.9.6 7/30/2013
1.Use ColorPicker to implement color selection in SegmentedColor
2.Add auto copy operation: when the input texture is not in the same directory with effect file, copy it to the same directory
3.Add non-power of 2 checking for texture
4.add explore button to open the download effect
5.Move upload button to preview window for highlight

disound

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2013-07-29

Nice:)

 1 2 > 
Liao Cheng

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2013-07-12
>>Back to Sparticle group


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