EffectHub is connecting the world's gaming artists! Sign Up
Works searching result of "cat"
none of them worked...
and some of them i could not understand..
how do i debug it on my nexus 4...using usb or remote debugging
i tried publishing from flash pro cc and flash cs6..
i am a complete newbie i am 14 .. i have been working on this app for 1 month now..
and i need to know how to publish it..
i appreciate your replies..
how to duplicate multiple Photoshop layers (hundreds of them!) so that each layer is below its copy, i.e. rather than all the copies being in one group and the original in the other (as normal)? Hope this posted in correct forum. Would be grateful of any advice.
E.g. from this:
layer4
layer3
layer2
layer1
Duplicated to this:
layer4 copy
layer4
layer3 copy
layer3
layer2 copy
layer2
layer1 copy
layer1
Rather than this:
layer4 copy
layer3 copy
layer2 copy
layer1 copy
layer4
layer3
layer2
layer1
I would like to press a button from an Adobe AIR application and execute some installed program. For example, I would have a button named "Start Winamp". When this is pressed it should start Winamp.exe directly...I don't want some command line thing executed, I only want an exe to start. Or...is it the same thing ? Please, let me know if this is possible.
How can I get a standalone Adobe Air/Flex application to restart itself?
It doesn't work with the suggested solution on: http://www.colettas.org/?p=267.
Any help would be great,
Thanks.
Hello! I'm working on an old-school-inspired game in my free time. It is to be an HTML5 game with all the backend and graphics done by me. I have some decent experience with both sides, so getting a prototype going shouldn't be too difficult. That said, I've run into a bit of a dilemma.
My terrain is all procedurally generated tiles, and I would like to have elevation figure into things. Something simple, like a limited range of 8 possible heights, is what I'm looking for.
However, I also am trying to keep a very "old-school" style of graphics.
Ideally, I'd like for my game to look and feel similar to an old Zelda or Pokemon title. (3/4 view) But this creates a lot of problems. I can't seem to find a pre-made tileset online that even begins to look correct with terrain height applied. I know that usually this is done the same way as grass region meeting up with a sand region, wherein you have special "edge" tiles. But I can't seem to make that work with more than 2 distinct levels of terrain, plus it would be thousands and thousands of possible transition types (grass meets grass 1 level above, grass meets grass 2 levels above, grass meets sand 1 level above, etc etc etc). This is not to mention the further-along programmatic problems of occlusion and pathfinding and such. (Most of which I would solve by allowing 90 degree rotations of the world)
As a secondary option, I would consider what is commonly called an "isometric" perspective for my game. That has a lot of problems of its own though. I do not like the typical "iso terrain," many games have used. (Example: http://i.stack.imgur.com/rzqj8.jpg) It seems too programmatic in nature. And while the "minecraft-style" of depicting each tile as a block has an appeal, I'd need way more terrain levels and such to provide any fidelity. Also, this style is not my strong suit, drawing wise.
So with all of that in mind, I'm a little stuck. I'd really like to find a middle ground, somewhere between an "Isometric minecraft" and Zelda, where rock walls are basically just a tile type and do not actually indicate height. I'd also really like to keep my 3/4 perspective. Something like this imagehttp://www.fondusis.com/images/dev/FondusisFringe2.png. Though if you know Tiled or any such editor you will realize this is basically a grid of paint-by-numbers, i really need to be able to rotate, and view these hills from the other side. But when I set out to create art for this, it all goes to hell.
Any experiences dealing with art assets of this type, or anything related, will be helpful. Just trying to wrap my head around this problem! Thanks for your time!!
I have a complicated game project using multiple libraries, swc, assets, etc. The output is a two swf files (shell with the menu and the game itself). Packing in IPA (iOS) does not work immediately because of a lot of problems and settings ANT. But build as swfs work fine.
Is it possible to create a separate mobile as3 project, which will load the first swf to full screen, which will load the second swf, and then build it? How best to do this? Or are there other options?
No one (I know) thinks it´s funny to type 3 lines of code just to draw a rectangle and a whole
lot more to animate it. That’s why I want to hear from you good people about experiences
with applications/frameworks for web animations. I know Flash CS6 allow you to compile
your projects as html5/js/css3 and Adobe also have released the partly free “EDGE”
application that will do the same, but what about open source alternatives. Any
suggestions?
https://www.foxandforagecatering.com/ |