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Works searching result of "Sprite"
TexturePacker
With TexturePacker, making spritesheets is easy and fast. TexturePacker supports many input data formats and exports to a lot of gaming frameworks. It has both GUI and commandline interface and lots of features to help you optimize your sprites to reduce memory usage and improve performance.
ND2D is a 2D framework using the new GPU hardware features of flash. To run this engine you must download and install the latest flash player:
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Sprite Sheet Editor is a simple, free tool to generate Sprite Sheet.
SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode.
-'FX Maker' includes 300 EffectPrefabs
- Has been optimized for mobile. -'FX Maker' is a tool which produces Effects.
(creation, viewer, analyzing, test)
-Supports 'BuildSprite' which transforms hundreds of triangles to only two.
-Supports Mesh, Legacy and Shuriken
-Particle Resizing (Transform.Scale)
-Adjust Speed (Mesh, Legacy, Shuriken)
-For Unity 3.5.6 and higher
Included Resources:
300 Effect, 300 Texture, 100 Mesh, 100 CurveAni
- Has been optimized for mobile. -'FX Maker' is a tool which produces Effects.
(creation, viewer, analyzing, test)
-Supports 'BuildSprite' which transforms hundreds of triangles to only two.
-Supports Mesh, Legacy and Shuriken
-Particle Resizing (Transform.Scale)
-Adjust Speed (Mesh, Legacy, Shuriken)
-For Unity 3.5.6 and higher
Included Resources:
300 Effect, 300 Texture, 100 Mesh, 100 CurveAni
The SpriteKit framework adds new features to make it easier to create high-performance, battery-efficient 2D games. With support for custom OpenGL ES shaders and lighting, integration with SceneKit, and advanced new physics effects and animations, you can add force fields, detect collisions, and generate new lighting effects in your games.