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Works searching result of "Scene"
A visual workflow tool that can import and optimise 3D assets from a variety of sources. Away Builder allows you to live preview all aspects of a 3D scene, create new scene setups and adjust a multitude of settings and parameters. The final result is saved as an AWD file optimised for production use in an Away3D project.
AWD is a binary file format for 3D scenes, objects and related data. It's main use is with the Away3D engine, but any encoder/decoder that conforms with the open specification can work with AWD files. The file format specification and a set of tools for working with AWD files are maintained by the Away3D development team.
AWD is designed to be light-weight, fast and easy to parse, and to be extensible both by user applications and future versions of the file format, while remaining both forwards and backwards compatible.
AWD is designed to be light-weight, fast and easy to parse, and to be extensible both by user applications and future versions of the file format, while remaining both forwards and backwards compatible.
The SpriteKit framework adds new features to make it easier to create high-performance, battery-efficient 2D games. With support for custom OpenGL ES shaders and lighting, integration with SceneKit, and advanced new physics effects and animations, you can add force fields, detect collisions, and generate new lighting effects in your games.
List of Features
Open-source | Cross-platform
Export Animation (Takes), Texture, Material, Geometry, Skeleton (Skin), Vertex Animation, Morph (+1000 slots), Camera, Lights, Environment and Helpers
Instancing of Geometry, Material, Texture and Animation
Scene Hierarchy
Multiple Channels Texture and Mapping
Native Support for DetailMap, LightMap and Multilayer Blend Texture
Streaming File Format (Progressive Loader)
Sound3D Support
Custom Shaders
Automatic Bake
Cube Mapping and ATF Textures
Compress Deflate and Lzma
Transparent Materials
Binary format