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Works searching result of "Design"
html5 particle engine.
Easy to use
Only ten lines code,you can achieve a very cool effect.Such as the demo of 71squared's ParticleDesigner
Multiple renderer
Proton provides canvas,dom,webgl,easel and pixel five kinds of renderer.Of course you can customize your own renderer,It is very easy.
Physics
Proton provide a variety of physics and collision. You can easily simulate the physical world.
Easy to use
Only ten lines code,you can achieve a very cool effect.Such as the demo of 71squared's ParticleDesigner
Multiple renderer
Proton provides canvas,dom,webgl,easel and pixel five kinds of renderer.Of course you can customize your own renderer,It is very easy.
Physics
Proton provide a variety of physics and collision. You can easily simulate the physical world.
AWD is a binary file format for 3D scenes, objects and related data. It's main use is with the Away3D engine, but any encoder/decoder that conforms with the open specification can work with AWD files. The file format specification and a set of tools for working with AWD files are maintained by the Away3D development team.
AWD is designed to be light-weight, fast and easy to parse, and to be extensible both by user applications and future versions of the file format, while remaining both forwards and backwards compatible.
AWD is designed to be light-weight, fast and easy to parse, and to be extensible both by user applications and future versions of the file format, while remaining both forwards and backwards compatible.
ND2D is a 2D framework using the new GPU hardware features of flash. To run this engine you must download and install the latest flash player:
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Minko is a technology to develop and design rich, interactive and universal 3D applications targeting desktops, mobiles and the web.
It provides a powerful editor on top of a robust, extensible and fully documented open source core framework.
It provides a powerful editor on top of a robust, extensible and fully documented open source core framework.
LWF is an animation engine which can play animation data converted from FLASH contents in HTML5, Unity, Cocos2d-x, iOS UIKit, and more. LWF is designed to make game development easy and fun.
GAF stands for Generic Animation Format and is a newly created open format designed to store and manage Flash animations for further cross platform playback on Cocos2d, Cocos2d-X, Unity3d, Marmalde, Corona and Starling.The GAF format, online convertor and playback libraries are the first phase of creating an online set of tools devoted to 2D game developers.
Never worry about the quality of typefaces, the sources, licenses. The font you want, anywhere, anytime.
Whether in independent studios or large corporations, designers use fonts delivered by Typekit to create beautiful, original typographic designs.
Whether in independent studios or large corporations, designers use fonts delivered by Typekit to create beautiful, original typographic designs.
CreateJS is a suite of modular libraries and tools which work together to enable rich interactive content on open web technologies via HTML5. These libraries are designed to work completely independently, or mixed and matched to suit your needs. The CreateJS Suite is comprised of:EaselJS, TweenJS, SoundJS, PreloadJS, and Zoë.
Particle Designer 2.0 is the #1 particle effects editor designed specifically for Mac. Choose from a massive user submitted library or design your own unique effects. Limitless possibilities with multiple particle emitters, definable backgrounds, zooming & full-screen. Target hundreds of devices and multiple platforms with support for over 11 frameworks working out the box.
Enter Sparticle particle effect Contest to Win iPad Air!
http://www.effecthub.com/contest