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Maya unwrapping question (Normalize)


I am currently working on a school project and we need to unwrap it in a way so that we can get the most out of our textures. However the workflow I have now is very slow. 

What I need to do is give each Square face their own UV space. When I use normalize (Under Edit UVs) I get a perfect face unwrapped in the 0 to 1 space, however when it comes to triangulated faces it gets messy. Then my workflow has to change into - Planer mapping Y - Unfold it to remove some stretching and then fit it (by hand) in the 0 to 1 UV space. 

Does anyone know a better way of doing this? (My teacher spoke about a script however I haven't been able to find one and my Python nor Mel is good enough to create such script :c)

It would be create if someone could help me with this, it'll be a time saver for sure. 



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