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Flash CC - Rotation on movieclip containing bitmap causes dramatical framerate drop



I have a 850x850 bitmap inside a movieclip which must constantly rotate like a big wheel. When compiling for iOS the framerate drops from 24 to 8.
Is there a way to increase performance without using cacheAsBitmapMatrix and without rotating the bitmap inside the movieclip but the whole movieclip itself?

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The Best Answer

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You will get better performance if you make a texture atlas that contains the bitmap prerendered with every possible angle and use Starling.

But it comes with the cost of enlarging the filesize. Could be a soultion if your app targets a Kiosk or strictly local machine. Not so much if you publish for Itunes, I´m afraid.


2014-07-11     0 Comments

surfzsl

2014-06-12

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