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cocos粒子



cocos里,发射一次的粒子,怎么控制粒子的播放(触发)

1895 views    7 answers


0


666

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2023-04-28     0 Comments


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test

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2023-04-24     0 Comments


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粒子需要playonload为true,然后定时调用粒子对象的播放方法

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2022-11-17     0 Comments


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properties: {

 

        //定义一个粒子

        // particele: {

        //     default: null,

        //     type: cc.Node,

        // },

        lizi1: {

            default: null,

            type: cc.ParticleSystem

        },

    },

on_bt_onclick2: function() { //爆破按钮

        

        var lizi_boom = this.lizi1.getComponent(cc.ParticleSystem);

        lizi_boom.resetSystem();

    },




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2020-11-18     0 Comments


0


粒子需要playonload为true,保存为预制资源使用
var particle = cc.instantiate(self.ParticlePre);
self.parentNode.addChild(particle);

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2020-11-03     0 Comments


1


 var particleSystem = cc.instantiate(this.ps);//this.ps粒子的预制资源

        particleSystem.setPosition(cc.random0To1()*1280 - 1280/2,0,0)

        this.node.addChild(particleSystem,100);


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2019-08-26     0 Comments


0


 var particleSystem = cc.instantiate(this.ps);//this.ps粒子的预制资源

        particleSystem.setPosition(cc.random0To1()*1280 - 1280/2,0,0)

        this.node.addChild(particleSystem,100);


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2019-08-26     0 Comments


2


const {ccclass, property} = cc._decorator;

@ccclass
export default class MyButton extends cc.Component {


@property(cc.ParticleSystem)
particleSystem:cc.ParticleSystem = null;


onClick(){
this.particleSystem.resetSystem();
}

}


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2019-08-26     0 Comments

185909969

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2019-01-21

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