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Works searching result of "cocos"
Cocos2D-X
cocos2d-x is a cross platform open source free 2D game engine for mobile gamedev, that is fast and stable, easy to learn and use.
Cocos Keeling Islands
Box2D is a free open source 2-dimensional physics simulator engine written in C++ by Erin Catto and published under the zlib license. It has been used in Crayon Physics Deluxe, Limbo, Rolando, Fantastic Contraption, Incredibots, Angry Birds, Tiny Wings, Transformice, Happy Wheels and many online Flash games, as well as iPhone, iPad and Android games using the Cocos2d or Moscrif game engine and Corona framework.
LWF is an animation engine which can play animation data converted from FLASH contents in HTML5, Unity, Cocos2d-x, iOS UIKit, and more. LWF is designed to make game development easy and fun.
Flash-x is a framework that you can develop game using AS3 and run it on cocos2d-x.
flash-x开发框架利用标准的AS3项目,使用flash的规则开发游戏,只是在运行前把AS3文件转换成Lua文件,再按照cocos2d-x的规则运行显示。flash-x是基于quick-cocos2d-x之上的二次封装,拥有一个强大而稳定的技术底层。
flash-x开发框架利用标准的AS3项目,使用flash的规则开发游戏,只是在运行前把AS3文件转换成Lua文件,再按照cocos2d-x的规则运行显示。flash-x是基于quick-cocos2d-x之上的二次封装,拥有一个强大而稳定的技术底层。
GAF stands for Generic Animation Format and is a newly created open format designed to store and manage Flash animations for further cross platform playback on Cocos2d, Cocos2d-X, Unity3d, Marmalde, Corona and Starling.The GAF format, online convertor and playback libraries are the first phase of creating an online set of tools devoted to 2D game developers.
Tui-x是一个创建cocos2d-x UI界面的解决方案,而builder用的则是FlashCS,通过使用jsfl来拓展FlashCS从而达到UI编辑器的功能。
A FREE WINDOWS cocos2d particle editor Upgraded to Cocos2dx 2.12,and support saving texture into plist。
web based particle editor for cocos2dx. It's cross platform and is recommend by cocos2dx. Thousands of gaming companies are using the editor for their mobile/web games.
Gama 平台帮助手游快速移植H5版本,自动为不同的运行环境提供适配素材,自动分包对接运营部署
开源模块支持 Cocos2d-js
开源模块支持 Cocos2d-js