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Android
For discussion of game development related to Android
Oak3D is a free JavaScript framework for 3D graphics development based on HTML5 WebGL standard, dedicated in realizing the Web3D applications with GPU acceleration for all front-end developers in an easy and efficient way.
Developed with JavaScript, Oak3D enables native cross-platform solution in Windows, Linux, Mac and Android. Without any plugin installed or downloaded, web3D applications based on Oak3D can run on all the modern internet browsers that support WebGL.
Oak3D provides a set of simple and ease-to-use API interface which allows web developers developing web3D application without concerning the details of 3D graphics implementation. Besides, Oak3D also provides many kinds of functional libraries, such as Math Library, Model Library, Skeletal Animation Library and etc.
Oak3D additionally provides tools to convert traditional art asset to the format acceptable directly by Oak3D.
Developed with JavaScript, Oak3D enables native cross-platform solution in Windows, Linux, Mac and Android. Without any plugin installed or downloaded, web3D applications based on Oak3D can run on all the modern internet browsers that support WebGL.
Oak3D provides a set of simple and ease-to-use API interface which allows web developers developing web3D application without concerning the details of 3D graphics implementation. Besides, Oak3D also provides many kinds of functional libraries, such as Math Library, Model Library, Skeletal Animation Library and etc.
Oak3D additionally provides tools to convert traditional art asset to the format acceptable directly by Oak3D.
Box2D is a free open source 2-dimensional physics simulator engine written in C++ by Erin Catto and published under the zlib license. It has been used in Crayon Physics Deluxe, Limbo, Rolando, Fantastic Contraption, Incredibots, Angry Birds, Tiny Wings, Transformice, Happy Wheels and many online Flash games, as well as iPhone, iPad and Android games using the Cocos2d or Moscrif game engine and Corona framework.
SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode.
OGEngine是国际著名开源引擎AndEngine的一个分支,基于AndEngine开发出来的游戏开发引擎,使用OpenGL ES2进行图形绘制。同时集成了Box2D物理引擎,因此可以实现复杂的物理效果。
OGEngine主要使用Java语言开发,但在大运算量的耗时功能时,OGEngine使用了C/C++本地代码进行开发。比如物理引擎及音频处理。作为用户,你只需要关注Java端就可以了,它已经把所有的本地代码封装好了。OGEngine支持Android和iOS平台,支持使用java直接编写iOS游戏。相比于其他游戏引擎,OGEngine的效率优势十分明显。
OGEngine主要使用Java语言开发,但在大运算量的耗时功能时,OGEngine使用了C/C++本地代码进行开发。比如物理引擎及音频处理。作为用户,你只需要关注Java端就可以了,它已经把所有的本地代码封装好了。OGEngine支持Android和iOS平台,支持使用java直接编写iOS游戏。相比于其他游戏引擎,OGEngine的效率优势十分明显。
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8/10.As well as PlayStation Vita, Xbox One and PlayStation 4.