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Works searching result of "GPU"
Light-weight, skinnable, and extensible UI controls for both mobile and desktop games and applications. Feathers puts it all together in one package — along with blazing fast GPU powered graphics (courtesy of Starling Framework and Adobe gaming technologies) to create a smooth and responsive experience.
Oak3D is a free JavaScript framework for 3D graphics development based on HTML5 WebGL standard, dedicated in realizing the Web3D applications with GPU acceleration for all front-end developers in an easy and efficient way.
Developed with JavaScript, Oak3D enables native cross-platform solution in Windows, Linux, Mac and Android. Without any plugin installed or downloaded, web3D applications based on Oak3D can run on all the modern internet browsers that support WebGL.
Oak3D provides a set of simple and ease-to-use API interface which allows web developers developing web3D application without concerning the details of 3D graphics implementation. Besides, Oak3D also provides many kinds of functional libraries, such as Math Library, Model Library, Skeletal Animation Library and etc.
Oak3D additionally provides tools to convert traditional art asset to the format acceptable directly by Oak3D.
Developed with JavaScript, Oak3D enables native cross-platform solution in Windows, Linux, Mac and Android. Without any plugin installed or downloaded, web3D applications based on Oak3D can run on all the modern internet browsers that support WebGL.
Oak3D provides a set of simple and ease-to-use API interface which allows web developers developing web3D application without concerning the details of 3D graphics implementation. Besides, Oak3D also provides many kinds of functional libraries, such as Math Library, Model Library, Skeletal Animation Library and etc.
Oak3D additionally provides tools to convert traditional art asset to the format acceptable directly by Oak3D.
ND2D is a 2D framework using the new GPU hardware features of flash. To run this engine you must download and install the latest flash player:
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
DragonBones contains a Flash Pro based design panel and an AS3 based library. The design panel converts Flash vector animation to texture atlas and the library call starling to GPU accelerated render the animation. With the benifit, animation creation related task can be fully handled by designers, and developers focus on the logic.
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