EffectHub is connecting the world's gaming artists! Sign Up
Works searching result of "l"
DragonBones: The Open Source 2D skeleton animation solution for Flash!
sea3d is a file format for games.
List of Features
Open-source | Cross-platform
Export Animation (Takes), Texture, Material, Geometry, Skeleton (Skin), Vertex Animation, Morph (+1000 slots), Camera, Lights, Environment and Helpers
Instancing of Geometry, Material, Texture and Animation
Scene Hierarchy
Multiple Channels Texture and Mapping
Native Support for DetailMap, LightMap and Multilayer Blend Texture
Streaming File Format (Progressive Loader)
Sound3D Support
Custom Shaders
Automatic Bake
Cube Mapping and ATF Textures
Compress Deflate and Lzma
Transparent Materials
Binary format
List of Features
Open-source | Cross-platform
Export Animation (Takes), Texture, Material, Geometry, Skeleton (Skin), Vertex Animation, Morph (+1000 slots), Camera, Lights, Environment and Helpers
Instancing of Geometry, Material, Texture and Animation
Scene Hierarchy
Multiple Channels Texture and Mapping
Native Support for DetailMap, LightMap and Multilayer Blend Texture
Streaming File Format (Progressive Loader)
Sound3D Support
Custom Shaders
Automatic Bake
Cube Mapping and ATF Textures
Compress Deflate and Lzma
Transparent Materials
Binary format
The Open Source Game Engine for Flash
With TexturePacker, making spritesheets is easy and fast. TexturePacker supports many input data formats and exports to a lot of gaming frameworks. It has both GUI and commandline interface and lots of features to help you optimize your sprites to reduce memory usage and improve performance.
PhysicsEditor creates collision shapes for your physics enabled game. Use the fantastic Automated Shape-Tracer to create shapes within seconds! Directly export to your favorite game engine.
Nape is a powerful, fast, and friendly 2D Rigid Body physics engine for AS3/Haxe. Nape is open-source and free to use for personal and commercial projects. Available for AS3 through .swc libraries and Haxe via haxelib.
2D skeletal animation for games
Spine replaces traditional raster animation in games, providing smoother animations that are easier to produce. Animations can be created without needing more art and are so tiny that games can make extensive use of them.
Spine replaces traditional raster animation in games, providing smoother animations that are easier to produce. Animations can be created without needing more art and are so tiny that games can make extensive use of them.
Lightweight, visualization, high performance, extensible of flash game UI solutions
Light-weight, skinnable, and extensible UI controls for both mobile and desktop games and applications. Feathers puts it all together in one package — along with blazing fast GPU powered graphics (courtesy of Starling Framework and Adobe gaming technologies) to create a smooth and responsive experience.
Enter Sparticle particle effect Contest to Win iPad Air!
http://www.effecthub.com/contest