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Away Builder
A visual workflow tool that can import and optimise 3D assets from a variety of sources. Away Builder allows you to live preview all aspects of a 3D scene, create new scene setups and adjust a multitude of settings and parameters. The final result is saved as an AWD file optimised for production use in an Away3D project.
Goo Engine is built from the ground up focusing on performance and usability, making it the world’s leading platform for creating awesome graphics on the web. Imagine being able to create amazingly smooth graphics, advanced games and interactive experiences on all devices, with full hardware acceleration.
With Goo Engine you will have the power to build the next generation of web experiences, without limitations and on all platforms. Being HTML5 based on the WebGL standard, means it’s completely plugin free. The Goo platform is scalable, extremely flexible and built completely on standard components making integration with the rest of your gorgeous web content seamless. It’s mind-blowing, and totally redefines what the web is about!
With Goo Engine you will have the power to build the next generation of web experiences, without limitations and on all platforms. Being HTML5 based on the WebGL standard, means it’s completely plugin free. The Goo platform is scalable, extremely flexible and built completely on standard components making integration with the rest of your gorgeous web content seamless. It’s mind-blowing, and totally redefines what the web is about!
ND2D is a 2D framework using the new GPU hardware features of flash. To run this engine you must download and install the latest flash player:
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Flash Player 11 & playerglobal.swc
You have to compile ND2D with the FP11 playerglobal.swc and the compiler option -swf-version=13 to get it to work.
ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
If you want to contribute, make bugfixes or extend the engine, feel free to fork it or email me: lars[at]nulldesign.de
Spp.js is a sample physics particle system engine for javascript.
Feature
Code less, simple structure.
Based on classical Newtonian mechanics.
Make your own custom forces or particles
Easy to build interactive projects with popular HTML5 2D rendering engine:pixi.js,EaselJS
Open source!
Feature
Code less, simple structure.
Based on classical Newtonian mechanics.
Make your own custom forces or particles
Easy to build interactive projects with popular HTML5 2D rendering engine:pixi.js,EaselJS
Open source!
Obelisk.js is an open source JavaScript engine to build pixel isometric objects.
With this engine, you can easily add isometric pixel element like brick, cube, pyramid onto HTML5 canvas.
Check out more: https://github.com/nosir/obelisk.js
With this engine, you can easily add isometric pixel element like brick, cube, pyramid onto HTML5 canvas.
Check out more: https://github.com/nosir/obelisk.js
Tui-x是一个创建cocos2d-x UI界面的解决方案,而builder用的则是FlashCS,通过使用jsfl来拓展FlashCS从而达到UI编辑器的功能。
Balsamiq Mockups is a graphical user interface mockup builder application. It allows the designer to arrange pre-built widgets using a drag-and-drop WYSIWYG editor.
SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode.
-'FX Maker' includes 300 EffectPrefabs
- Has been optimized for mobile. -'FX Maker' is a tool which produces Effects.
(creation, viewer, analyzing, test)
-Supports 'BuildSprite' which transforms hundreds of triangles to only two.
-Supports Mesh, Legacy and Shuriken
-Particle Resizing (Transform.Scale)
-Adjust Speed (Mesh, Legacy, Shuriken)
-For Unity 3.5.6 and higher
Included Resources:
300 Effect, 300 Texture, 100 Mesh, 100 CurveAni
- Has been optimized for mobile. -'FX Maker' is a tool which produces Effects.
(creation, viewer, analyzing, test)
-Supports 'BuildSprite' which transforms hundreds of triangles to only two.
-Supports Mesh, Legacy and Shuriken
-Particle Resizing (Transform.Scale)
-Adjust Speed (Mesh, Legacy, Shuriken)
-For Unity 3.5.6 and higher
Included Resources:
300 Effect, 300 Texture, 100 Mesh, 100 CurveAni
With EffectHub Flash Editor, you could build your flash online by writing ActionScript code.
This editor also support Flex, Away3D and Frocessing library.
You could fork other's work, somehow like wonderfl which already closed in 2017.
This editor also support Flex, Away3D and Frocessing library.
You could fork other's work, somehow like wonderfl which already closed in 2017.