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Which 3 games have taught you the most about design, and what/how did they teach you?
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I've met the whole HeroCard system recently and I think is neat. The designer (now owner of the firm, if I heard right) uses the same characters parameters in all his games, so you can use characters from one of his games in another one. So, every game you buy functions as an expansion of all the games you have bought. For example, he has a game of orcs vs elves, a game in medieval Japan and a game in distant future. You can have the orc and the ninja playing the starship comander hero! Plus, you can also pitch the HeroCard characters (any of them) in a one on one duel.
I think design-wise it's worth at least checking. Keep thinking
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