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JS
////////////////////////////////////////////////////////////////////////////////// // A demonstration of a Canvas nebula effect // (c) 2010 by R Cecco.
// MIT License // // Please retain this copyright header in all versions of the software if // using significant parts of it ////////////////////////////////////////////////////////////////////////////////// $(document).ready(function(){ (function ($) { // The canvas element we are drawing into. var $canvas = $('#canvas'); var $canvas2 = $('#canvas2'); var $canvas3 = $('#canvas3'); var ctx2 = $canvas2[0].getContext('2d'); var ctx = $canvas[0].getContext('2d'); var w = $canvas[0].width, h = $canvas[0].height; var img = new Image(); // A puff. var Puff = function(p) { var opacity, sy = (Math.random()*285)>>0, sx = (Math.random()*285)>>0; this.p = p; this.move = function(timeFac) { p = this.p + 0.3 * timeFac; opacity = (Math.sin(p*0.05)*0.5); if(opacity <0) { p = opacity = 0; sy = (Math.random()*285)>>0; sx = (Math.random()*285)>>0; } this.p = p; ctx.globalAlpha = opacity; ctx.drawImage($canvas3[0], sy+p, sy+p, 285-(p*2),285-(p*2), 0,0, w, h); }; }; var puffs = []; var sortPuff = function(p1,p2) { return p1.p-p2.p; }; puffs.push( new Puff(0) ); puffs.push( new Puff(20) ); puffs.push( new Puff(40) ); var newTime, oldTime = 0, timeFac; var loop = function() { newTime = new Date().getTime(); if(oldTime === 0 ) { oldTime=newTime; } timeFac = (newTime-oldTime) * 0.1; if(timeFac>3) {timeFac=3;} oldTime = newTime; puffs.sort(sortPuff); for(var i=0;i
CSS
HTML
*** THIS BROWSER DOES NOT SUPPORT THE CANVAS ELEMENT ***
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