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ActionScript
// forked from h_sakurai's Clouds package { import flash.display.*; import flash.geom.*; public class Ocean extends Sprite { private var W:int = 584, H:int = 64; public function Ocean() { var offset:Array = [new Point(), new Point()]; var org:BitmapData = new BitmapData(W/2, H, false); var buf:BitmapData = new BitmapData(W/2, H, false, 0xFF008080); var out:BitmapData = new BitmapData(W, H, false); var bm:Bitmap = new Bitmap(out); var grd1:Sprite = new Sprite(), grd2:Sprite = new Sprite(); var matrix:Matrix = new Matrix(); bm.rotationX = -70; bm.scaleX = 1.2, bm.scaleY = 5.8; bm.y = 160; addChild(bm); matrix.createGradientBox(660, 160, Math.PI/2); grd1.graphics.beginGradientFill("linear", [0x103860, 0x4070B8, 0x60B0E0, 0xD0F0F0], [100, 100, 100, 100], [0, 0x80, 0xD0, 0xFF], matrix); grd1.graphics.drawRect(0, 0, 660, 160); grd1.graphics.endFill(); matrix.createGradientBox(660, 192, Math.PI/2); grd2.y = 160; grd2.graphics.beginGradientFill("linear", [0xE0F0F0, 0xA0C0D8, 0x6090B0], [100, 80, 0], [0, 0x50, 0xFF], matrix); grd2.graphics.drawRect(0, 0, 660, 192); grd2.graphics.endFill(); grd2.blendMode = "hardlight"; addChild(grd1); addChild(grd2); addEventListener("enterFrame", function():void { offset[0].x+=0.42; offset[0].y+=0.05; offset[1].x+=0.15; offset[1].y+=0.075; org.perlinNoise(14, 5, 2, 0, false, false, 0, true, offset); org.colorTransform(org.rect, new ColorTransform(1.2, 1.2, 1.2, 1, -40, -40, -40, 0)); buf.draw(org, new Matrix(1, 0, 0, 1, 0, 0), new ColorTransform(-1, -1, 0, 1, 176, 192, 192, 0), "hardlight"); buf.draw(org, new Matrix(1, 0, 0, 0.927, 0, 4), new ColorTransform(0.5, 0.5, 0.5, 1, 192, 184, 255, 0), "multiply"); out.draw(buf, new Matrix(2, 0, 0, 1, 0, 0), new ColorTransform(1.75, 2, 1, 1, -255, -255, 0, 0)); out.colorTransform(out.rect, new ColorTransform(0.4, 0.3, 0, 1, 16, 32, 80, 0)); }); } } }
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